The combination of these two custom Sept traits increases the power my existing triple Riptide build. However, the early Psychic Awakening books and Chapter Approved fundamentally altered the meta, with Chaos gaining an even more powerful build relying on multiple negatives to hit and a stratagem to make dangerous units like obliterators and possessed untargetable.Ĭraftworld Eldar received significant efficiency buffs with their custom Craftworld traits like expert crafts and masterful shots, flipping their matchup against my list from unfavorable to favorable. This is, of course, much better.I won the NOVA Open, Warzone Atlanta, and the Atlanta Open in the span of a few months using the supreme durability of the list to dominate the mid-board against most factions and survive with much of my firepower intact for six turns. In The Greater Goodthis rule has been updated slightly: it now states that all hit rolls may be re-rolled, not only failed hit rolls. And the Kauyon rewrite comes under this category. Relatively minor mistakes, yes, but mistakes nonetheless.
Put simply, the studio is making mistakes. I think that this oversight is a handy illustration that GW is cranking out content quicker than their editors can effectively check for quality. Night Lords vs Tau - Farsight Enclaves - The 8!! Warhammer 40k Battle Report If the Enclaves player really needed something to die, this would be the way to go about it. No doubt, this is a serious amount of points. This would be four points shy of 20 per cent of a 2,point army. This would be, however, an expensive unit: these six models would cost points.
As I mentioned in my previous articlethis stratagem puts a full stack of Markerlights on one enemy unit, but only one XV8 Crisis unit can benefit from them.Ĭonsidering the weapons that Crisis units can be armed with, this has the potential to be very strong indeed. The Enclaves have access to an excellent new stratagem, Veteran Cadre.įor the cost of two CP, Enclaves players now have access to a very reliable unit.
Once this tag team gets into range, it becomes very strong and very tough to deal with. The character keyword can be very powerful in this edition. Enclaves armies can now double down on the good stuff. This is an effective way of buffing a faction. Will this be a problem? The reason is simple: we live in the Space Marines meta. But we could quite feasibly see six Commanders in a 2,point game. The restriction to two per detachment and the rule-of-three should see to that. What stops such a situation from happening again? Commanders were limited to one per detachment. Predictably, this lead to a lot of Tau armies featuring many, many Commanders. The Enforcer Commander and the Coldstar Commander are two separate datasheets. This means per more character-keyword BS2 platforms roaming around the battlefield. Enclaves will now be able to take per cent more Commanders then their loyalist brethren. Furthermore, the Farsight Enclaves section of this supplement rewrites the Master of War: Kauyon rule.
There are two principal changes that have the potential to make the Enclaves a fearsome competitive choice: the ability to take two Commanders per detachment and the single-unit upgrade to Crisis Suit WS and BS.